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A Blog for developers (Mobile Development, Swift and Lua frameworks) amongst other ramblings and whinges.
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Showing posts from 2011
Do you make eBooks? Here are some FX that you could use
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Would you charge for developing an app?
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Be confident and make an eBook #1
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Debugging an Android app without an Android device
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Little plastic ArmyMan and Fire - AlphaBurner
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Creating a PVZ clone using CoronaSDK
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The worst thing that can happen to a good idea/site
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Making your own logical language
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How to change Event Handlers without removing the listener
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Creating an interactive object using Lua
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WIP : Eval routine for CoronaSDK
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Writing an adventure system - Part #2
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Writing an Adventure System - Part #1
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If I were a carpenter... would you buy my tables?
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The Tower of Babel, no Honoi, maybe
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Create your own Function Library - Part #3
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The most boring task when writing games is ...
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Things to do before starting to code
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Create your own Function Library - Part #2
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There are no Warewolves and Vampires
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Referencing multiple objects of the same type
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Create your own Function library - Part #1
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Have a sliding tab bar custom control
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Designing a game - The Basics TIP
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Source Code available to purchase
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Increase productivity by using some third party tools
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Is CoronaSDK just a gaming framework?
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Updated PropertyBag code for alternative filenames
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Positioning Screen co-ordinates based on an Inventory Slot number
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Inventory Management System for games using CoronaSDK
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Rejection of apps made with CoronaSDK
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Find out the connection of the device
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Create a Notification Center like in Objective-C for CoronaSDK
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Create a CustomUI control in Corona
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Use your Mac as wireless speakers for your iPhone/iPad/iPod
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CoronaUI - An amazing step for developers using CoronaSDK
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Find your IP Address from the menu for FREE
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Cron, do you like it with butter or baked?
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What is a texture and what is an Image
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Coming soon - The Unofficial Guide
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Learn Programming with Objective-C
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Launch a Rating Dialog in the game
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How to install a Mac application
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Programming with xCode is not as difficult
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Background work for In-Apps Purchase
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